Fugitive nodes

The fugitive nodes are grounded to their geography, serving their local bioregion, forming treaties in the ecotones they share with neighbors. Fugitives escape capture, not into the comfort of freedom, instead it’s getting lost in the indeterminate future and the desire to be other.

This is the prototype I’m creating in my home office. Not a solo validator, a cyborg hearth :fire:.

Hardware

From bottom to top, left to right:

The top shelve is the nursery. Devices that I use for testing, and that once properly configured will be relocated in different places of the bioregion and surrounding ecotone.

I’m currently playing with these:

Not in the picture:

Software